Update - Friday, June 22, 2007
Alliance Battles
To encourage active players in Alliance Battles, we have adjusted
the faction rewards, increasing the rewards for winning teams and
decreasing the rewards for losing teams. The new rewards are as
follows:
During the battle, players will now earn 1 faction point and 10 Balthazar faction per kill.
After the battle, players will now earn 1 faction point for each point
scored by their team. Players on the winning team will be awarded a
further bonus of 1,000 faction points.
Competitive Missions
To encourage active players in Competitive Missions, we have
adjusted faction rewards, increasing the rewards for winning teams and
decreasing the rewards for losing teams. The new rewards are as
follows:
Jade Quarry
After the mission, players will now earn 20 faction points for each
jade slab collected by their team. Players on the winning team will be
awarded a further bonus of 750 faction points.
Fort Aspenwood
After the mission, players will now receive the following rewards:
Kurzick players will receive a faction point reward of two times the final completion percentage of the Vengeance of the Gods.
Luxon players will receive 40 faction points for each unique gate destroyed during the mission.
Players on the winning team will be awarded a further bonus of 600 faction points.
Auto Targeting
Added the ability to toggle
Auto Targeting. To enable and disable this feature, players can use the
"Auto-target foes when there's no chosen target" checkbox in the
General Options panel (F11).
Auto Targeting will no longer select an item that is reserved for another player.
Miscellaneous
Made preparations for the Monthly Automated Tournament Playoff Event.
Source : Mondes Persistants